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Doom - v1.0 Categorie: Games - Action
Screen Shot
This is the Pocket PC version of Doom, the famous first person shooter. You are a warrior armed with an arsenal of highly destructive weapons and you have to make your way through gloomy worlds.
In fact, only the game itself is freeware (meaning the graphics engine), but to be able to play it you need the .wad files from the commercial version (or those from the shareware version, available on the web site).
The good thing about this Doom for the Pocket PC is that it can use .wad files from Doom 1, Doom 2 and Final Doom, and it is supposed to work also with the bonus levels, but when I tried that, it didn't work for me.
Although the Pocket PC version is quite nice, there are some major bugs that are annoying. There are problems with the user interface (like with the keyboard), it is not possible to switch to fullscreen or landscape mode (half the screen is covered by the virtual keyboard, useful though to enter cheat codes like IDDQD to be invincible and IDKFA to have all weapons full ;) ).
The game runs smoothly (tested on iPaq) and the sound effects are equal to the original version.

[rom]  (Translation: seidler)

Author: Jimmy Software
Date: 01-19-2002
Links: Web Site
Rating: 8/10
Size: ?
Hits: 189283
Download: Download ( ARM/XSCALE MIPS )
Problem ?: Report a problem (dead link, etc...)
 

comments
Biker_Bob (11-21-2006) - v1.0  
This is a good version of Doom - but it suffers from some problems, it won't run custom WADS and the key mapping is no good if you have a non-standard PPC, e.g. XDAII, MIO A701 etc..
Do a google for "gfDoom", it's a new WM5 compatible port that fixes ALL the problems, it supports on screen stylus control and skins ! I had to mess around with the settings a bit to get it perfect, but it's all explained in the README

Frank Amaral (02-25-2007) - v1.0  
Could not download. Page could not be found.

Frank Amaral (02-25-2007) - v1.0  
Tried to download again. Page not found. Tried URL for Jimmy, nothing there except screen page with no options avaiable.l Please fix.

RD100 (02-25-2007) - v1.0  
Try DoomPPC at http://kokak.free.fr/DoomGLES.htm#downloads
It plays just like the desktop PC version.

Biker_Bob (02-27-2007) - v1.0  
Frank, you really do need to try the gfDoom - the URL is
http://home.freeuk.com/gamefreaks/pql/gfDoom.htm

Biker_Bob (02-27-2007) - v1.0  
Just checked the DoomPPC referenced above at kokak.free.fr requires a 2700g chip as found in Dell axim x50v & x51v. gfDOOM should run on any device

Frank Amaral (03-23-2007) - v1.0  
I went to site. Just how and what do you install on Dell Axim X51v? I tried to install but couldn't get anything to run. Said there was a file missing. Any help available?

Frank Amaral (03-25-2007) - v1.0  
There are so many doom files I'm not sure what I need for Dell Axim X51v PDA. Can someone please advise just what files/programs to download and exactly how they are installed and where. Any help would be appreciated.

Frank Amaral (03-25-2007) - v1.0  
Biker_Bob or anyone who reads this. I went to the site you provided URL for. Just what exactly is an IWAS? How do you get an IWAD and just how many are there? Where do you get them. The link to take you to an IWAD at the URL isn't working. It takes you to www.jimmy.com and nothing is there. Talk about being confused, I am #1 confused person. Just what do I need to get Doom up and running? Sorry for leaving so many messages!

Biker_Bob (03-26-2007) - v1.0  
gfDoom is the game engine, the actual program if you like. In order to run it requires a WAD file, which contains the actual game data.
DOOM was (and still is) copyrighted Shareware NOT freeware and the way that ID software enforced the license was that the actual DOOM program was free, but the WAD files were not.
So, gfDoom is a free game engine, but you need at least one registered full WAD file from ID software - hence the nickname "IWAD".
IWADs are not freely distributable, I cannot help you in obtaining one because of the copyright.
If you do get an IWAD (episodes are Doom, Doom2, Ultimate Doom, Plutonia etc.) the gfDoom engine will then let you play all the freely available PWAD game files on the 'net.

Biker_Bob (03-26-2007) - v1.0  
BTW - I have made a skin for gfDoom to allow it to be played on 240 * 240 devices (T830 Treo 750 etc).
PM me if you want it an I'll email it to you.

OMOIKANE (11-05-2007) - v1.0  
2Biker_Bob:
Please, tell me how to make 240x240 skin by myself. I have iPAQ hw6510d and all my tries are unsuccesseful.
(

Biker_Bob (11-06-2007) - v1.0  
OMOIKANE - the trick is to make your skin the usual 240*320 BUT put everything in the bottom 240 * 240 square. The gfDoom engine ignores the top 240 * 80 part. The transcript of the skin I made is below. Note that I also put the buttons IDKFDAQ across the top of the screen (to help out on the difficult bits :o)

;make room for a titlebar
SCREEN_OFFSET 26

;postition the track-pad
TPAD 90 240 186 240

;set sensitivity 0-255

TPAD_X 40
TPAD_Y 3

;on-screen buttons
BUTTON 0 17 0 26 SOUND
BUTTON 18 36 0 26 QUIT

BUTTON 0 17 186 203 WEAPON_1
BUTTON 18 35 186 203 WEAPON_2
BUTTON 0 17 204 221 WEAPON_3
BUTTON 18 35 204 221 WEAPON_4
BUTTON 0 17 222 240 WEAPON_5
BUTTON 18 35 222 240 WEAPON_6
BUTTON 36 53 186 203 WEAPON_7
BUTTON 36 53 204 221 FIRE
BUTTON 36 53 204 221 STRAFE
BUTTON 72 89 204 221 AUTOMAP
BUTTON 54 71 204 221 +SCREEN
BUTTON 54 71 222 240 -SCREEN
BUTTON 72 89 186 203 GAMMA
BUTTON 54 71 186 203 OPEN
BUTTON 36 54 222 240 RUN
BUTTON 72 89 222 240 PAUSE

;IDKFAQ Buttons
BUTTON 132 149 0 26 105
BUTTON 150 167 0 26 100
BUTTON 168 185 0 26 107
BUTTON 186 203 0 26 102
BUTTON 204 221 0 26 97
BUTTON 222 240 0 26 113


;hardware buttons
GXHWBUTTON VK_UP UP
GXHWBUTTON VK_DOWN DOWN
GXHWBUTTON VK_LEFT LEFT
GXHWBUTTON VK_RIGHT RIGHT
GXHWBUTTON VK_A OPEN
GXHWBUTTON VK_B FIRE
GXHWBUTTON VK_B STRAFE

OMOIKANE (11-06-2007) - v1.0  
Thanks, but not working. All i have is skin with windows scrollbar on the right for part of second after console (loading). Then quitting.
Please, test it - neve.narod.ru/files/default.zip

If success goto 6510 failure


Biker_Bob (11-06-2007) - v1.0  
I tested it - if you change your screen offset to 26, the bitmap displays correctly.
Your buttons don't work because you don't need to include the missing 80 pixels in the coordinates. For example my skin has two buttons on the top left where you have two buttons. My coords are:
BUTTON 0 17 0 26 SOUND
BUTTON 18 36 0 26 QUIT
whereas yours are:
BUTTON 2 17 82 104 PAUSE
BUTTON 20 35 82 104 WEAPON_1

-just subtract the 80 pixels from all your coords and you should be OK :o) Nice skin BTW - mine's horrible looking.


OMOIKANE (11-23-2007) - v1.0  
No. Do not work in any way.
But thanks for help.

 

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